Full-Cycle Game Production
Concept, vertical slice, production, and launch under one roof. Design, art, and engineering working in a single Shoreditch studio.
6–24 month engagements · from £120,000
Game Development Studio — Shoreditch, London
InfernoRuneForge is an independent studio building original titles and co-developing ambitious worlds — from first prototype to shipped build across PC, console, and mobile.
Est. 2016 · 40+ titles shipped


What we do
Whether you need a full team from scratch or extra firepower on an existing build, we plug in cleanly and ship on schedule.
Concept, vertical slice, production, and launch under one roof. Design, art, and engineering working in a single Shoreditch studio.
6–24 month engagements · from £120,000
Combat, netcode, physics, and tools built in Unreal Engine 5 or Unity. We drop into your codebase and raise the floor on performance.
Sprint-based · from £6,500 / week
A playable proof of your idea in four to eight weeks — the fund-ready slice you take to publishers and platform holders.
4–8 week sprint · from £28,000
Inside the studio
Hover a plate to read how each part of the studio works.

Deep expertise in Unreal Engine 5 and Unity, plus custom C++ tooling when a project demands its own pipeline.

Weekly builds in front of real players. Decisions come from telemetry and the sofa, not from opinion in a meeting room.

Certification, storefront, and live-ops planning baked in from the first sprint so launch day is never a surprise.
Selected work
A crop from recent titles, prototypes, and co-development builds.

Emberfall — real-time combat prototype, 2024

Rune & Ruin — hand-lit dungeon vertical slice

Nightmarket — stylised open district, UE5

Signal Drift — co-developed sci-fi platformer
Client voices
They took our napkin sketch to a fund-ready vertical slice in seven weeks. Two publishers were bidding by the end of it.
Our netcode was falling over at 30 players. Their engineers rebuilt the replication layer and we shipped stable to 128.
A genuinely calm production. Weekly builds, honest scope talks, and a launch on PC and console that hit the date exactly.
By the numbers
Get in touch
Send a short brief and we'll come back within two working days with a call and a rough shape for the project.