Game Development Studio — Shoreditch, London

We forge games worth losing sleep over.

InfernoRuneForge is an independent studio building original titles and co-developing ambitious worlds — from first prototype to shipped build across PC, console, and mobile.

Est. 2016 · 40+ titles shipped

Concept art from an InfernoRuneForge title
In-engine scene from an InfernoRuneForge build

What we do

Three ways studios build with us.

Whether you need a full team from scratch or extra firepower on an existing build, we plug in cleanly and ship on schedule.

1

Full-Cycle Game Production

Concept, vertical slice, production, and launch under one roof. Design, art, and engineering working in a single Shoreditch studio.

6–24 month engagements · from £120,000

2

Gameplay & Systems Engineering

Combat, netcode, physics, and tools built in Unreal Engine 5 or Unity. We drop into your codebase and raise the floor on performance.

Sprint-based · from £6,500 / week

3

Prototype & Vertical Slice

A playable proof of your idea in four to eight weeks — the fund-ready slice you take to publishers and platform holders.

4–8 week sprint · from £28,000

Inside the studio

A small team that ships like a large one.

Hover a plate to read how each part of the studio works.

Engine-Agnostic Craft

Engine-Agnostic Craft

Deep expertise in Unreal Engine 5 and Unity, plus custom C++ tooling when a project demands its own pipeline.

Playtest-Led Design

Playtest-Led Design

Weekly builds in front of real players. Decisions come from telemetry and the sofa, not from opinion in a meeting room.

Ship-Ready from Day One

Ship-Ready from Day One

Certification, storefront, and live-ops planning baked in from the first sprint so launch day is never a surprise.

Client voices

What partners say after launch.

They took our napkin sketch to a fund-ready vertical slice in seven weeks. Two publishers were bidding by the end of it.
MMarcus D.Founder, Hollow Lantern Games — Manchester
Our netcode was falling over at 30 players. Their engineers rebuilt the replication layer and we shipped stable to 128.
PPriya R.Technical Director, Cobalt Interactive — London
A genuinely calm production. Weekly builds, honest scope talks, and a launch on PC and console that hit the date exactly.
TTomas L.Executive Producer, Northgate Studios — Bristol

By the numbers

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On-time delivery

Get in touch

Tell us about the world you want to build.

Send a short brief and we'll come back within two working days with a call and a rough shape for the project.

Studio
58 Leonard Street, Shoreditch, London EC2A 4BY
Studio hours
Mon–Fri, 9:30–18:00 GMT